Tessellation

Identify which regular polygons (e.g. equilateral triangles, squares, hexagons) tessellate on their own and explain why, using angle sums at a vertex.

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Learning objective overview

Master Teaching Guide coverage for this objective.

Current NZC (2007)
  • GM5-5
New NZC (2026)
  • NZC26-P4-GEO-SPR-K-Y9-01

Resources

Terminology

  • Tessellation
  • Tile the plane
  • Regular tessellation
  • Semi-regular tessellation
  • Translation
  • Rotation
  • Reflection

Task goals

  • Identify which regular polygons (e.g. equilateral triangles, squares, hexagons) tessellate on their own and explain why, using angle sums at a vertex.
  • Create and extend a tessellating pattern using a single irregular shape via translation and rotation, checking that angles at each vertex sum to 360 degrees.
  • Design and justify a semi-regular or combined-shape tessellation (two or more polygon types), proving the tiling is valid using interior angle calculations and describing the transformations used to generate it.

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